Articles | Volume 16, issue 7
Research article
 | Highlight paper
22 Jul 2016
Research article | Highlight paper |  | 22 Jul 2016

Using video games for volcanic hazard education and communication: an assessment of the method and preliminary results

Lara Mani, Paul D. Cole, and Iain Stewart

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Cited articles

Anderson, T. and Flett, J. S.: Report on the Eruptions of the Soufrière, in St. Vincent, in 1902, and on a visit to Montagne Pelée, in Martinique. – Part 1, Phil. Trans. Roy. Soc. A, 275–352, 1903.
Annetta, L. A.: Video games in education: Why they should be used and how they are being used, Theory Into Practice, 47, 229–239,, 2008.
Bekebrede, G., Warmelink, H. J. G., and Mayer, I. S.: Reviewing the need for gaming in education to accommodate the net generation, Comp. Educ., 57, 1521–1529,, 2011.
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Carlino, S., Somma, R., and Mayberry, G. C.: Volcanic risk perception of young people in the urban areas of Vesuvius: Comparisons with other volcanic areas and implications for emergency management, J. Volcanol. Geotherm. Res., 172, 229–243,, 2008.
Short summary
Here, we aim to better understand the potential for using video games in volcanic hazard education with at-risk communities. A study using a bespoke-designed video game – St. Vincent's Volcano – was trialled on the Caribbean island of St. Vincent in 2015. Preliminary data analysis demonstrates 94 % of study participants had an improved knowledge of volcanic hazards after playing the game, leading us to conclude that video games could be a logical progression for education and outreach activities.
Final-revised paper