Articles | Volume 16, issue 7
https://doi.org/10.5194/nhess-16-1673-2016
https://doi.org/10.5194/nhess-16-1673-2016
Research article
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22 Jul 2016
Research article | Highlight paper |  | 22 Jul 2016

Using video games for volcanic hazard education and communication: an assessment of the method and preliminary results

Lara Mani, Paul D. Cole, and Iain Stewart

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Cited articles

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Here, we aim to better understand the potential for using video games in volcanic hazard education with at-risk communities. A study using a bespoke-designed video game – St. Vincent's Volcano – was trialled on the Caribbean island of St. Vincent in 2015. Preliminary data analysis demonstrates 94 % of study participants had an improved knowledge of volcanic hazards after playing the game, leading us to conclude that video games could be a logical progression for education and outreach activities.
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