Articles | Volume 16, issue 7
Research article
 | Highlight paper
22 Jul 2016
Research article | Highlight paper |  | 22 Jul 2016

Using video games for volcanic hazard education and communication: an assessment of the method and preliminary results

Lara Mani, Paul D. Cole, and Iain Stewart


Interactive discussion

Status: closed
Status: closed
AC: Author comment | RC: Referee comment | SC: Short comment | EC: Editor comment
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Short summary
Here, we aim to better understand the potential for using video games in volcanic hazard education with at-risk communities. A study using a bespoke-designed video game – St. Vincent's Volcano – was trialled on the Caribbean island of St. Vincent in 2015. Preliminary data analysis demonstrates 94 % of study participants had an improved knowledge of volcanic hazards after playing the game, leading us to conclude that video games could be a logical progression for education and outreach activities.
Final-revised paper