Articles | Volume 16, issue 7
https://doi.org/10.5194/nhess-16-1673-2016
https://doi.org/10.5194/nhess-16-1673-2016
Research article
 | Highlight paper
 | 
22 Jul 2016
Research article | Highlight paper |  | 22 Jul 2016

Using video games for volcanic hazard education and communication: an assessment of the method and preliminary results

Lara Mani, Paul D. Cole, and Iain Stewart

Viewed

Total article views: 6,107 (including HTML, PDF, and XML)
HTML PDF XML Total BibTeX EndNote
3,664 2,241 202 6,107 193 199
  • HTML: 3,664
  • PDF: 2,241
  • XML: 202
  • Total: 6,107
  • BibTeX: 193
  • EndNote: 199
Views and downloads (calculated since 22 Jan 2016)
Cumulative views and downloads (calculated since 22 Jan 2016)

Cited

Saved (preprint)

Discussed (final revised paper)

Discussed (preprint)

Latest update: 05 Oct 2024
Download
Short summary
Here, we aim to better understand the potential for using video games in volcanic hazard education with at-risk communities. A study using a bespoke-designed video game – St. Vincent's Volcano – was trialled on the Caribbean island of St. Vincent in 2015. Preliminary data analysis demonstrates 94 % of study participants had an improved knowledge of volcanic hazards after playing the game, leading us to conclude that video games could be a logical progression for education and outreach activities.
Altmetrics
Final-revised paper
Preprint