Articles | Volume 16, issue 7
https://doi.org/10.5194/nhess-16-1673-2016
© Author(s) 2016. This work is distributed under
the Creative Commons Attribution 3.0 License.
the Creative Commons Attribution 3.0 License.
https://doi.org/10.5194/nhess-16-1673-2016
© Author(s) 2016. This work is distributed under
the Creative Commons Attribution 3.0 License.
the Creative Commons Attribution 3.0 License.
Using video games for volcanic hazard education and communication: an assessment of the method and preliminary results
School of Geography, Earth and Environmental Sciences, Plymouth
University, Drakes Circus, Plymouth, PL4 8AA, UK
Paul D. Cole
School of Geography, Earth and Environmental Sciences, Plymouth
University, Drakes Circus, Plymouth, PL4 8AA, UK
Iain Stewart
School of Geography, Earth and Environmental Sciences, Plymouth
University, Drakes Circus, Plymouth, PL4 8AA, UK
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Cited
22 citations as recorded by crossref.
- A citizen science approach for supporting rapid earthquake impact assessments D. Sandron et al. 10.1016/j.ijdrr.2020.101969
- Editorial: Geoscience Communication – Building bridges, not walls S. Illingworth et al. 10.5194/gc-1-1-2018
- The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools T. Clements et al. 10.5194/gc-5-289-2022
- Flash Flood!: a SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology C. Skinner 10.5194/gc-3-1-2020
- <i>Breaking the Silos</i>: an online serious game for multi-risk disaster risk reduction (DRR) management M. de Ruiter et al. 10.5194/gc-4-383-2021
- The 1902–3 eruptions of the Soufrière, St Vincent: Impacts, relief and response D. Pyle et al. 10.1016/j.jvolgeores.2018.03.005
- Improving climate change resilience knowledge through a gaming approach: Application to marine submersion in the city of Punaauia, Tahiti C. Heinzlef et al. 10.1016/j.envadv.2023.100467
- The effect of android-based earthquake game toward Bengkulu City elementary school student’s knowledge about earthquake disaster preparedness E. Winarni et al. 10.1088/1742-6596/1731/1/012090
- Watching the disaster unfold: geographies of engagement with live-streamed extreme weather S. Dickinson 10.1080/17477891.2024.2324058
- Building a prepared community to volcanic risk in the global south: Assessment of awareness raising tools for high school students in Goma, (East DR Congo) B. Mafuko-Nyandwi et al. 10.1016/j.pdisas.2024.100370
- Advancing disaster risk communications I. Stewart 10.1016/j.earscirev.2024.104677
- How Can Geoscience Communication Foster Public Engagement with Geoconservation? J. Rodrigues et al. 10.1007/s12371-023-00800-5
- Earth Science Education #7. GeoTrails: Accessible Online Tools for Outreach and Education K. Maloney et al. 10.12789/geocanj.2023.50.198
- Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential E. McGowan & J. Scarlett 10.5194/gc-4-11-2021
- Disaster Risk Reduction for Earthquake Using Mobile Learning Application to Improve the Students Understanding in Elementary School E. Winarni & E. Purwandari 10.2478/mjss-2018-0040
- Building bridges between experts and the public: a comparison of two-way communication formats for flooding and air pollution risk M. Loroño-Leturiondo et al. 10.5194/gc-2-39-2019
- Using Simulations to Support Students’ Conceptual Development Related to Wildfire Hazards and Risks from an Experiential Learning Perspective T. Lord et al. 10.1007/s10956-024-10126-8
- Brief communication: Key papers of 20 years in <i>Natural Hazards and Earth System Sciences</i> A. Gain et al. 10.5194/nhess-22-985-2022
- Global Mapping of Citizen Science Projects for Disaster Risk Reduction A. Hicks et al. 10.3389/feart.2019.00226
- Investigating the impact of technology-supported 3E learning model in disaster education A. Arıkan et al. 10.1007/s10639-024-12731-x
- The potential for using video games to teach geoscience: learning about the geology and geomorphology of Hokkaido (Japan) from playing Pokémon Legends: Arceus E. McGowan & L. Alcott 10.5194/gc-5-325-2022
- Potentials in Using VR for Facilitating Geography Teaching in Classrooms: A Systematic Review K. Czimre et al. 10.3390/ijgi13090332
22 citations as recorded by crossref.
- A citizen science approach for supporting rapid earthquake impact assessments D. Sandron et al. 10.1016/j.ijdrr.2020.101969
- Editorial: Geoscience Communication – Building bridges, not walls S. Illingworth et al. 10.5194/gc-1-1-2018
- The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools T. Clements et al. 10.5194/gc-5-289-2022
- Flash Flood!: a SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology C. Skinner 10.5194/gc-3-1-2020
- <i>Breaking the Silos</i>: an online serious game for multi-risk disaster risk reduction (DRR) management M. de Ruiter et al. 10.5194/gc-4-383-2021
- The 1902–3 eruptions of the Soufrière, St Vincent: Impacts, relief and response D. Pyle et al. 10.1016/j.jvolgeores.2018.03.005
- Improving climate change resilience knowledge through a gaming approach: Application to marine submersion in the city of Punaauia, Tahiti C. Heinzlef et al. 10.1016/j.envadv.2023.100467
- The effect of android-based earthquake game toward Bengkulu City elementary school student’s knowledge about earthquake disaster preparedness E. Winarni et al. 10.1088/1742-6596/1731/1/012090
- Watching the disaster unfold: geographies of engagement with live-streamed extreme weather S. Dickinson 10.1080/17477891.2024.2324058
- Building a prepared community to volcanic risk in the global south: Assessment of awareness raising tools for high school students in Goma, (East DR Congo) B. Mafuko-Nyandwi et al. 10.1016/j.pdisas.2024.100370
- Advancing disaster risk communications I. Stewart 10.1016/j.earscirev.2024.104677
- How Can Geoscience Communication Foster Public Engagement with Geoconservation? J. Rodrigues et al. 10.1007/s12371-023-00800-5
- Earth Science Education #7. GeoTrails: Accessible Online Tools for Outreach and Education K. Maloney et al. 10.12789/geocanj.2023.50.198
- Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential E. McGowan & J. Scarlett 10.5194/gc-4-11-2021
- Disaster Risk Reduction for Earthquake Using Mobile Learning Application to Improve the Students Understanding in Elementary School E. Winarni & E. Purwandari 10.2478/mjss-2018-0040
- Building bridges between experts and the public: a comparison of two-way communication formats for flooding and air pollution risk M. Loroño-Leturiondo et al. 10.5194/gc-2-39-2019
- Using Simulations to Support Students’ Conceptual Development Related to Wildfire Hazards and Risks from an Experiential Learning Perspective T. Lord et al. 10.1007/s10956-024-10126-8
- Brief communication: Key papers of 20 years in <i>Natural Hazards and Earth System Sciences</i> A. Gain et al. 10.5194/nhess-22-985-2022
- Global Mapping of Citizen Science Projects for Disaster Risk Reduction A. Hicks et al. 10.3389/feart.2019.00226
- Investigating the impact of technology-supported 3E learning model in disaster education A. Arıkan et al. 10.1007/s10639-024-12731-x
- The potential for using video games to teach geoscience: learning about the geology and geomorphology of Hokkaido (Japan) from playing Pokémon Legends: Arceus E. McGowan & L. Alcott 10.5194/gc-5-325-2022
- Potentials in Using VR for Facilitating Geography Teaching in Classrooms: A Systematic Review K. Czimre et al. 10.3390/ijgi13090332
Saved (preprint)
Discussed (final revised paper)
Discussed (preprint)
Latest update: 20 Nov 2024
Short summary
Here, we aim to better understand the potential for using video games in volcanic hazard education with at-risk communities. A study using a bespoke-designed video game – St. Vincent's Volcano – was trialled on the Caribbean island of St. Vincent in 2015. Preliminary data analysis demonstrates 94 % of study participants had an improved knowledge of volcanic hazards after playing the game, leading us to conclude that video games could be a logical progression for education and outreach activities.
Here, we aim to better understand the potential for using video games in volcanic hazard...
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