Articles | Volume 16, issue 1
https://doi.org/10.5194/nhess-16-135-2016
© Author(s) 2016. This work is distributed under
the Creative Commons Attribution 3.0 License.
the Creative Commons Attribution 3.0 License.
https://doi.org/10.5194/nhess-16-135-2016
© Author(s) 2016. This work is distributed under
the Creative Commons Attribution 3.0 License.
the Creative Commons Attribution 3.0 License.
Hazagora: will you survive the next disaster? – A serious game to raise awareness about geohazards and disaster risk reduction
S. Mossoux
CORRESPONDING AUTHOR
Physical Geography, Department of Geography, Earth System Science, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium
Cartography and GIS Research Group, Department of Geography, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium
A. Delcamp
Physical Geography, Department of Geography, Earth System Science, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium
S. Poppe
Physical Geography, Department of Geography, Earth System Science, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium
C. Michellier
Natural Hazards Service, Department of Geology, Royal Museum for Central Africa and ANAGEO/IGEAT Université Libre de Bruxelles, 1050 Brussels, Belgium
F. Canters
Cartography and GIS Research Group, Department of Geography, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium
M. Kervyn
Physical Geography, Department of Geography, Earth System Science, Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium
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Cited
42 citations as recorded by crossref.
- Conceptual framework of computer application for promoting tsunami evacuation route J. Fisaini et al.
- Evaluating the use of community co-creation approaches to develop the Disaster Ready! boardgame for disaster risk reduction education in Nepal L. Wainman et al.
- A highly flexible laboratory setup to demonstrate granular flow characteristics T. Heinze
- Games for humanitarian logistics and disaster management: a systematic review A. Ducatti et al.
- Developing disaster risk reduction skills among informal construction workers in Nepal J. Rose & K. Chmutina
- A citizen science approach for supporting rapid earthquake impact assessments D. Sandron et al.
- “Reef Survivor”: A new board game designed to teach college and university undergraduate students about reef ecology, evolution, and extinction R. Martindale et al.
- Who Wants to Be a Geomorphologist? Gamification in a BSc Teaching Course S. Segoni
- ANYCaRE: a role-playing game to investigate crisis decision-making and communication challenges in weather-related hazards G. Terti et al.
- Improving climate change resilience knowledge through a gaming approach: Application to marine submersion in the city of Punaauia, Tahiti C. Heinzlef et al.
- Characteristics of earthquake disaster awareness among Chinese high school students and implications for disaster education improvement: A case study in the Weinan area of China T. Zhang et al.
- Exploring opportunities to improve crop-livestock integration and production in mixed farms with a serious game: The case of semi-arid Burkina Faso G. Assogba et al.
- DisCoord: Co-creating DRR knowledge in Uganda through interaction in a serious game G. Delima et al.
- Analysing the Relevance of Serious Game Elements for Effectively Teaching Innovation Processes Y. Ma et al.
- “Taphonomy: Dead and fossilized”: A new board game designed to teach college undergraduate students about the process of fossilization R. Martindale & A. Weiss
- How Geogames Can Support Geographical Education? R. ADANALI
- The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers I. Teixeira & C. Vasconcelos
- Prototyping and testing a virtual reality counterterrorism serious game for active shooting R. Lovreglio et al.
- Prototyping and Testing a Virtual Reality Counterterrorism Serious Game for Active Shooting R. Lovreglio et al.
- Factors that promote cooperation, learning, and engagement with geoscience concepts when playing educational board games in an entry-level college paleontology lab B. Sulbaran Reyes et al.
- Building a prepared community to volcanic risk in the global south: Assessment of awareness raising tools for high school students in Goma, (East DR Congo) B. Mafuko-Nyandwi et al.
- Disaster resilience through gamification: an experimental study on serious games at the school level in Pakistan M. Jan et al.
- Global Mapping of Citizen Science Projects for Disaster Risk Reduction A. Hicks et al.
- A simulation exercise for incorporating long-term path dependencies in urgent decision-making P. Järvensivu et al.
- An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk A. Solinska-Nowak et al.
- Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad B. Tomaszewski et al.
- Tools to help teachers and designers complete individual tasks when co-designing industrial engineering games – Application to the design of an innovation management game Y. Ma et al.
- Breaking the Silos: an online serious game for multi-risk disaster risk reduction (DRR) management M. de Ruiter et al.
- Using a Serious Digital Game to Communicate Drought Risk in Singapore: An Experimental Study C. Ong & E. Araral
- Learning about post-disaster phases via ludic activities: A case study of Santiago, Chile D. Contreras
- How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games M. Vázquez-Vílchez et al.
- Relational epistemologies for sustainability and resilience towards disasters M. Pormon & R. Lejano
- Does disaster knowledge affect residents' choice of disaster avoidance behavior in different time periods? Evidence from China's earthquake-hit areas J. Wu et al.
- Geonews: timely geoscience educational YouTube videos about recent geologic events N. Wang et al.
- Gaming for change: Pathways to seismic risk awareness in urban areas M. Giuffrè et al.
- Using serious games to evaluate the potential of social media information in early warning disaster management P. Weyrich et al.
- Riskli Alan Eğitim Setinin Türkçeye Uyarlanma Süreci ve Öğrenci Görüşleri Doğrultusunda Değerlendirilmesi F. ODABAŞI et al.
- Assessing community vulnerability to landslide and flood in northwestern Rwanda C. Idukunda et al.
- Oxyquiz: Design of a Board Game to Reinforce Oxygen Gas Cylinder Handling Knowledge P. Adhikari et al.
- A serious gaming approach to understanding household flood risk mitigation decisions J. Gordon & N. Yiannakoulias
- Marae-opoly: supporting localised Māori climate adaptation decisions with serious games in Aotearoa New Zealand P. Blackett et al.
- Lava flow crises in inhabited areas part I: lessons learned and research gaps related to effusive, basaltic eruptions S. Tsang & J. Lindsay
42 citations as recorded by crossref.
- Conceptual framework of computer application for promoting tsunami evacuation route J. Fisaini et al.
- Evaluating the use of community co-creation approaches to develop the Disaster Ready! boardgame for disaster risk reduction education in Nepal L. Wainman et al.
- A highly flexible laboratory setup to demonstrate granular flow characteristics T. Heinze
- Games for humanitarian logistics and disaster management: a systematic review A. Ducatti et al.
- Developing disaster risk reduction skills among informal construction workers in Nepal J. Rose & K. Chmutina
- A citizen science approach for supporting rapid earthquake impact assessments D. Sandron et al.
- “Reef Survivor”: A new board game designed to teach college and university undergraduate students about reef ecology, evolution, and extinction R. Martindale et al.
- Who Wants to Be a Geomorphologist? Gamification in a BSc Teaching Course S. Segoni
- ANYCaRE: a role-playing game to investigate crisis decision-making and communication challenges in weather-related hazards G. Terti et al.
- Improving climate change resilience knowledge through a gaming approach: Application to marine submersion in the city of Punaauia, Tahiti C. Heinzlef et al.
- Characteristics of earthquake disaster awareness among Chinese high school students and implications for disaster education improvement: A case study in the Weinan area of China T. Zhang et al.
- Exploring opportunities to improve crop-livestock integration and production in mixed farms with a serious game: The case of semi-arid Burkina Faso G. Assogba et al.
- DisCoord: Co-creating DRR knowledge in Uganda through interaction in a serious game G. Delima et al.
- Analysing the Relevance of Serious Game Elements for Effectively Teaching Innovation Processes Y. Ma et al.
- “Taphonomy: Dead and fossilized”: A new board game designed to teach college undergraduate students about the process of fossilization R. Martindale & A. Weiss
- How Geogames Can Support Geographical Education? R. ADANALI
- The Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers I. Teixeira & C. Vasconcelos
- Prototyping and testing a virtual reality counterterrorism serious game for active shooting R. Lovreglio et al.
- Prototyping and Testing a Virtual Reality Counterterrorism Serious Game for Active Shooting R. Lovreglio et al.
- Factors that promote cooperation, learning, and engagement with geoscience concepts when playing educational board games in an entry-level college paleontology lab B. Sulbaran Reyes et al.
- Building a prepared community to volcanic risk in the global south: Assessment of awareness raising tools for high school students in Goma, (East DR Congo) B. Mafuko-Nyandwi et al.
- Disaster resilience through gamification: an experimental study on serious games at the school level in Pakistan M. Jan et al.
- Global Mapping of Citizen Science Projects for Disaster Risk Reduction A. Hicks et al.
- A simulation exercise for incorporating long-term path dependencies in urgent decision-making P. Järvensivu et al.
- An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk A. Solinska-Nowak et al.
- Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad B. Tomaszewski et al.
- Tools to help teachers and designers complete individual tasks when co-designing industrial engineering games – Application to the design of an innovation management game Y. Ma et al.
- Breaking the Silos: an online serious game for multi-risk disaster risk reduction (DRR) management M. de Ruiter et al.
- Using a Serious Digital Game to Communicate Drought Risk in Singapore: An Experimental Study C. Ong & E. Araral
- Learning about post-disaster phases via ludic activities: A case study of Santiago, Chile D. Contreras
- How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games M. Vázquez-Vílchez et al.
- Relational epistemologies for sustainability and resilience towards disasters M. Pormon & R. Lejano
- Does disaster knowledge affect residents' choice of disaster avoidance behavior in different time periods? Evidence from China's earthquake-hit areas J. Wu et al.
- Geonews: timely geoscience educational YouTube videos about recent geologic events N. Wang et al.
- Gaming for change: Pathways to seismic risk awareness in urban areas M. Giuffrè et al.
- Using serious games to evaluate the potential of social media information in early warning disaster management P. Weyrich et al.
- Riskli Alan Eğitim Setinin Türkçeye Uyarlanma Süreci ve Öğrenci Görüşleri Doğrultusunda Değerlendirilmesi F. ODABAŞI et al.
- Assessing community vulnerability to landslide and flood in northwestern Rwanda C. Idukunda et al.
- Oxyquiz: Design of a Board Game to Reinforce Oxygen Gas Cylinder Handling Knowledge P. Adhikari et al.
- A serious gaming approach to understanding household flood risk mitigation decisions J. Gordon & N. Yiannakoulias
- Marae-opoly: supporting localised Māori climate adaptation decisions with serious games in Aotearoa New Zealand P. Blackett et al.
- Lava flow crises in inhabited areas part I: lessons learned and research gaps related to effusive, basaltic eruptions S. Tsang & J. Lindsay
Saved (final revised paper)
Latest update: 26 Apr 2026
Short summary
Natural disasters are too often presented as resulting from extreme natural phenomena affecting helpless populations. However, what are the real factors influencing a disaster? Hazagora is a board game aimed at inducing a better understanding of geohazards and disasters and at generating discussions about risk management strategies. Based on analysis, Hazagora appears to be an effective, fun learning tool that positively enhances the player's insight into processes involved in disasters.
Natural disasters are too often presented as resulting from extreme natural phenomena affecting...
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