Computational snow avalanche simulation in forested terrain
Abstract. Two-dimensional avalanche simulation software operating in three-dimensional terrain is widely used for hazard zoning and engineering to predict runout distances and impact pressures of snow avalanche events. Mountain forests are an effective biological protection measure against avalanches; however, the protective capacity of forests to decelerate or even to stop avalanches that start within forested areas or directly above the treeline is seldom considered in this context. In particular, runout distances of small- to medium-scale avalanches are strongly influenced by the structural conditions of forests in the avalanche path. We present an evaluation and operationalization of a novel detrainment function implemented in the avalanche simulation software RAMMS for avalanche simulation in forested terrain. The new approach accounts for the effect of forests in the avalanche path by detraining mass, which leads to a deceleration and runout shortening of avalanches. The relationship is parameterized by the detrainment coefficient K [kg m−1 s−2] accounting for differing forest characteristics. We varied K when simulating 40 well-documented small- to medium-scale avalanches, which were released in and ran through forests of the Swiss Alps. Analyzing and comparing observed and simulated runout distances statistically revealed values for K suitable to simulate the combined influence of four forest characteristics on avalanche runout: forest type, crown closure, vertical structure and surface cover, for example, values for K were higher for dense spruce and mixed spruce-beech forests compared to open larch forests at the upper treeline. Considering forest structural conditions within avalanche simulations will improve current applications for avalanche simulation tools in mountain forest and natural hazard management.